As you level up, you earn stat points to strengthen your character.
Invest them wisely — each stat has a precise effect on your combat performance.
| Stat | Max Points | Effect per Point | At Max (30 Points) |
|---|---|---|---|
| ⚔ Strength | 30 pts |
+1% physical damage (single target) +0.43% physical damage (AoE) |
+30% physical damage (single) +13% physical damage (AoE) |
| ✨ Intelligence | 30 pts |
+1% magic damage (single target) +0.43% magic damage (AoE) |
+30% magic damage (single) +13% magic damage (AoE) |
| 🐐 Dexterity | 30 pts |
-1% attack delay per point (all weapons, wands & rods) |
-30% attack delay Significantly faster attacks |
| ❤ Vitality | 30 pts | +1% of your base HP per point |
+30% of base HP e.g. 10,000 HP → 13,000 HP |
| 🌞 Spirit | 30 pts | +1% of your base Mana per point |
+30% of base Mana e.g. 10,000 Mana → 13,000 Mana |
You receive 1 stat point every 10 levels, starting at level 10, up to level 900.
| Level Range | Interval | Points Earned |
|---|---|---|
| 10 – 100 | Every 10 levels | 10 points |
| 110 – 300 | Every 10 levels | 20 points |
| 310 – 500 | Every 10 levels | 20 points |
| 510 – 900 | Every 10 levels | 40 points |
| Max at level 900 | Total available | 90 points |
With 90 total points, a cap of 30 per stat, and a limit of 3 stats, you can fully max all three at 30 / 30 / 30. The key choice is which three stats to invest in. Below are suggestions for each vocation.
Strength — more melee & physical spell damage
Vitality — bigger HP pool to tank hits
Dexterity — faster melee swings
DPS Knight: 30 Strength / 30 Dexterity / 30 Vitality
Best for: solo hunting, fast kills, full combat power
Alt: Swap Dexterity for Intelligence if you rely on elemental spells
Intelligence — stronger spells (fire, energy, death, etc.)
Spirit — larger mana pool for longer hunts
Dexterity — faster wand attacks between spells
Nuke Sorcerer: 30 Intelligence / 30 Dexterity / 30 Spirit
Best for: maximum damage + wand speed + deep mana pool
Alt: Swap Dexterity for Vitality if you need more survivability
Intelligence — stronger heals and damage spells
Spirit — deep mana pool for healing-heavy fights
Vitality — survive while keeping the team alive
Healer Druid: 30 Spirit / 30 Vitality / 30 Intelligence
Best for: team hunts, boss healing, staying alive with full power
Alt: Swap Vitality for Dexterity if you prefer solo AoE farming with rod speed
Dexterity — faster bow/crossbow attacks (huge DPS boost)
Strength — stronger arrows, bolts and physical spells
Vitality — more HP for off-tanking
Sniper Paladin: 30 Dexterity / 30 Strength / 30 Vitality
Best for: fast + hard-hitting ranged attacks with solid HP
Alt: Swap Strength for Intelligence if you use holy/elemental spells more than bolts
Strength — boosts fist and physical skill damage
Dexterity — faster fist attack speed
Vitality — extra HP for melee combat
Brawler Monk: 30 Strength / 30 Dexterity / 30 Vitality
Best for: full melee power — damage, speed, and tankiness
Alt: Swap Vitality for Spirit if mana sustain is an issue
Intelligence — stronger arcane and magical damage
Spirit — massive mana pool for spell-heavy combat
Dexterity — faster wand attacks between spells
Arcane Illusionist: 30 Intelligence / 30 Spirit / 30 Dexterity
Best for: full magic burst — spell damage, mana, and wand speed
Alt: Swap Dexterity for Vitality if you need to survive in close-range fights