Illusionist Class

New Class: Illusionist

The Illusionist is a brand new magical class with the promotion to Arch Illusionist. This powerful spellcaster dominates the Arcane element, a completely new magical force that brings devastating power to the battlefield.

Class Highlights:
  • Masters the new Arcane element
  • Can equip all Sorcerer and Druid items
  • Uses wands or rods for magical combat
  • Has access to unique illusion-based spells
  • Promotion: Arch Illusionist

New Combat Elements

Update v3.3.0 introduces two new attack elements that revolutionize combat mechanics:

Element Attack Key Absorption Key Combat Type Condition
Arcane elementArcane absorbPercentArcane COMBAT_ARCANEDAMAGE CONDITION_BEWITCHED
Water elementWater absorbPercentWater COMBAT_WATERDAMAGE CONDITION_SPLASHED
New Feature: Attack elements are now visible in item tooltips! 29 new icons have been added to display all combat elements when viewing weapons and equipment.

Exclusive Illusionist Spells

The Illusionist class comes with powerful new spells that harness the arcane element:

Spell Level Effect Special Properties
Exori Ar 12 Arcane damage spell (similar to exori vis/frigo/tera) Basic arcane attack
Exevo Cross 38 Cross-shaped area damage with arcane element Cross pattern AoE
exevo witched 60 Creates periodic arcane damage over time DoT effect, curable with "exana arcane"
Exevo gran mas evasion 100 Area damage + summons 4 clones + invisibility 8s invisibility, 40s cooldown
Exevo Phobia 80 Makes monsters scared (Fear effect) for 3 seconds Monsters only, crowd control
adento grav 150 Creates damaging area around player for 6 seconds Persistent AoE field

Existing Spells Available to Illusionists

Illusionists can also cast many traditional spells from other magical vocations:

Attack Spells

  • Exori Infir Vis
  • Exori Infir Frigo hur
  • Exori vis
  • Exori frigo
  • Exori Tera
  • Utevo vis lux

Healing Spells

  • Exura Infir
  • Exura
  • Great exura
  • Exhaust life
  • Exura Max vita

Support Spells

  • Exana pox
  • Utevo res ina
  • Utevo res
  • Exiva
  • Utevo great lux
  • Utani hur
  • Utani grand hur
  • Utana vine
  • Exani hur
  • Utevo lux
  • Exani tera
  • Utamo vita

Conjure Spells

  • Adana mort
  • Adori blank
  • Adito grav
  • Adito tera
  • Adevo grav vis
  • Adevo more grav vis
  • Adevo more hur
  • Adevo grav flam
  • Adevo more grav flam
  • Adori flam
  • Adori vis
  • Adori min vis
  • Adori Infir mas tera
  • Adori infir vis
  • Adevo Grav Pox
  • Adevo more grav pox
  • Adevo res Flam
  • Adori tera

Available Potions

Illusionists can use a wide variety of mana potions to sustain their magical abilities:

  • Mastermind Potion
  • Mana Potion
  • Strong Mana Potion
  • Great Mana Potion
  • Ultimate Mana Potion
  • Nimble Mana Potion
  • Hazel Mana Potion
  • Tumble Mana Potion
  • Exalted Mana Potion
  • Advanced Mana Potion
  • Divine Mana Potion
  • Mythic Mana Potion

New Universal Spells

Two new cure spells have been added that all classes (except Illusionist) can learn:

Spell Level Required Effect Available To
Exana Splash 80 Cures Splash condition (water damage) All classes except Illusionist
Exana Arcane 80 Cures Bewitched condition (arcane damage) All classes except Illusionist

Equipment and Training

Equipment

  • Can equip all Sorcerer and Druid items
  • Uses wands or rods for magical attacks
  • Has access to the same armor and accessories as other mages

Training

  • Can use exercise wands/rods to increase magic level
  • Has their own unique Illusionist Familiar
  • Same deck value as Druid/Sorcerer in team compositions
Master of Illusion: The Illusionist brings a completely new playstyle to the magical arts, combining traditional spellcasting with unique arcane abilities and battlefield control through fear and illusion magic.