⚡ Illusionist Class

The Illusionist is a brand new magical class with the promotion to Arch Illusionist. This powerful spellcaster dominates the Arcane element, a completely new magical force that brings devastating power to the battlefield.

Class Highlights

Key Features:
  • Masters the new Arcane element
  • Can equip all Sorcerer and Druid items
  • Uses wands or rods for magical combat
  • Has access to unique illusion-based spells
  • Promotion: Arch Illusionist

New Combat Elements

Two brand new damage types have been added to the game:

Arcane

The signature element of the Illusionist class.

  • Causes Bewitched condition (damage over time)
  • Cure with: exana arcane (Level 80)
  • Few monsters have resistance to this new element
Water

A new elemental damage type for all classes.

  • Causes Splashed condition (damage over time)
  • Cure with: exana splash (Level 80)
  • Effective against fire-based creatures
Tip: Check your equipment tooltips to see element resistances! New icons show all combat elements on weapons and armor.

Exclusive Illusionist Spells

The Illusionist class comes with powerful new spells that harness the arcane element:

Spell Level Effect Properties
Arcane Strike 12 exori ar — Arcane damage spell (similar to exori vis/frigo/tera) Basic arcane attack
Cruz 38 exevo cruz — Cross-shaped area damage with arcane element Cross pattern AoE
Arcane Wave 40 exevo wave — Wave-shaped arcane damage attack Wave pattern AoE
Bewitched Curse 60 exevo witched — Creates periodic arcane damage over time DoT, curable with "exana arcane"
80 exevo phobia — Makes monsters scared for 3 seconds Monsters only, crowd control
100 exevo gran mas evasion — Area damage + 4 clones + invisibility 8s invis, 40s cooldown
150 adento grav — Creates damaging area around player for 6s Persistent AoE field

Existing Spells Available to Illusionists

Illusionists can also cast many traditional spells from other magical vocations:

Attack Spells

  • Buzz (exori infir vis)
  • Chill Out (exevo infir frigo hur)
  • Apprentice's Strike (exori min flam)
  • Energy Strike (exori vis)
  • Terra Strike (exori tera)
  • Ice Strike (exori frigo)

Healing Spells

  • Magic Patch (exura infir)
  • Light Healing (exura)
  • Cure Poison (exana pox)
  • Intense Healing (exura gran)
  • Ultimate Healing (exura vita)
  • Restoration (exura max vita)

Support Spells

  • Find Person (exiva)
  • Light (utevo lux)
  • Magic Rope (exani tera)
  • Levitate (exani hur)
  • Great Light (utevo gran lux)
  • Haste (utani hur)
  • Magic Shield (utamo vita)
  • Strong Haste (utani gran hur)
  • Creature Illusion (utevo res ina)
  • Summon Creature (utevo res)
  • Ultimate Light (utevo vis lux)
  • Invisibility (utana vid)

Conjure Spells

  • Light Stone Shower (adori infir mas tera)
  • Lightest Missile (adori infir vis)
  • Poison Field (adevo grav pox)
  • Fire Field (adevo grav flam)
  • Light Magic Missile (adori min vis)
  • Destroy Field (adito grav)
  • Energy Field (adevo grav vis)
  • Blank Rune (adori blank)
  • Disintegrate (adito tera)
  • Stalagmite (adori tera)
  • Heavy Magic Missile (adori vis)
  • Animate Dead (adana mort)
  • Fire Bomb (adevo mas flam)
  • Soulfire (adevo res flam)
  • Poison Wall (adevo mas grav pox)
  • Explosion (adevo mas hur)
  • Fire Wall (adevo mas grav flam)
  • Energy Wall (adevo mas grav vis)

Available Potions

Illusionists can use a wide variety of mana potions to sustain their magical abilities:

  • Mastermind Potion
  • Mana Potion
  • Strong Mana Potion
  • Great Mana Potion
  • Ultimate Mana Potion
  • Nimble Mana Potion
  • Hazel Mana Potion
  • Tumble Mana Potion
  • Exalted Mana Potion
  • Advanced Mana Potion
  • Divine Mana Potion
  • Mythic Mana Potion

New Universal Spells

Two new cure spells have been added that all classes (except Illusionist) can learn:

Spell Level Effect Available To
Exana Splash 80 Cures Splash condition (water damage) All classes except Illusionist
Exana Arcane 80 Cures Bewitched condition (arcane damage) All classes except Illusionist

Equipment and Training

Equipment

  • Can equip all Sorcerer and Druid items
  • Uses wands AND rods for magical attacks (unlike other mages)
  • Has access to the same armor and accessories as other mages

Training & Familiars

  • Can use exercise wands/rods to increase magic level
  • Has their own unique Illusionist Familiar via !summonfamiliar
  • Can also unlock Dracadet familiars through expeditions